joetheyarharpirate:

wotsand:

disturbingly-intriguing:

i don’t even



THAT’S IT?

this one flash game is not canon

joetheyarharpirate:

wotsand:

disturbingly-intriguing:

i don’t even

THAT’S IT?

this one flash game is not canon

(via obtuse-juice)

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

if this was true why did my brother get upset when i gave his son a present and said “this is the best present you’re gonna get today, enjoy it, hell ya”explain that atheists

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

if this was true why did my brother get upset when i gave his son a present and said “this is the best present you’re gonna get today, enjoy it, hell ya”

explain that atheists

(via kingofdersecest)

tinylittletrashbot:

the-pursuit-of-yaoi:

prozdvoices:

Anonymous said:

Could you please do a clip of Team Rocket using insults that are a lot heavier than “twerp”?

image

meowth, control yourself

I HAVE NA EEVER LAGUHED SO HA RD IN MY ENTRE L IF E

james sounds so fuckin offended like omf

MEOWTH

(via brianthetwelfth)

thenarutotwerkteam:

viridies:

*is in the manga section of the bookshop* *sees another person* HAHA! what a nerd

*is at an anime convention and sees another cosplayer* hahahhaha what a nerd

(via pinkboynova)

tgweaver:

this is an issue that has weighed heavily on me for well over a year now
so I tried doing a little stream of consciousness to try and sort it out
it didn’t really work

tgweaver:

this is an issue that has weighed heavily on me for well over a year now

so I tried doing a little stream of consciousness to try and sort it out

it didn’t really work

mushroom-just-one:

This is why Wario is the best Mario character

mushroom-just-one:

This is why Wario is the best Mario character

(via diamondguls)

broccoliavenger:

meulins-choice-ass:

87daysbefore:

me: 

image

you:

image

Lemon is someone out  theres favorite.

thats the most uplifting thing ive read all day

also those strawberry ones are a fuckin mess, while the lemon ones clearly have their life together, all sorted into little even squares n shit

(via pinkboynova)

one of these is a balloon, one is a bomb, too bad your radar is so shitty

one of these is a balloon, one is a bomb, too bad your radar is so shitty